- Collaborate with a friend to create an accompanying video to an auditory art installation
- Understand the meaning behind the installation, and create a compelling video that matches the narrative
- Create a dynamic video that uses stock footage and ambient generators to convey meaning
- Improved motion graphics skills, including using generators and keyframing
- Learned to convey a narrative through abstract visuals and evolving scenes
- Collaboration
- Participated in an in-person, live art installation
You can find more information about Genesis on Noah Renken-Kapatos's website here.
This mixdown was my final project for my Sound Design to Animation class. I chose this animation because it had an interesting camera effect with the perspective being inside the fridge. I thought this would be a good challenge to try to get the sound to sound muffled, like the microphone is inside the fridge and the people talking are outside of it. I used bus tracks with a high cut and automation to make this effect work, such as when the door opens.
- Research and outline a script about the history, science, and application behind reverb in audio engineering.
- Write a compelling video essay
- Plan out assets/motion graphics to create and collect for the best experience while watching
- Develop skills in motion graphics
- Record and edit voiceover for the video essay
- Improved motion graphics skills, going for a more minimalist style
- Explored how to write a script for a video essay
- Developed a process for creating a compelling YouTube video, including researching, outlining, scripting, producing, and recording.
- Created 3D assets in Adobe After Effects
- Learned how to scope a project to hit deadlines
This mixdown was my final project for my Sound Design to Animation class. I chose this animation because it had an interesting camera effect with the perspective being inside the fridge. I thought this would be a good challenge to try to get the sound to sound muffled, like the microphone is inside the fridge and the people talking are outside of it. I used bus tracks with a high cut and automation to make this effect work, such as when the door opens.
I first created a script outline, which ended up being 14 pages long, including a bibliography and different assets. I iterated on it several times, having my professor read through it and mark different aspects of the outline that I can revise. Once getting the script outline to a point of satisfaction, I went on to scripting the video essay. I did this in PowerPoint, so that I could block out how much time each section should take more easily. The sections were history, science, and application. In the final video, I only was able to fully flesh-out a portion of the science section, due to time constraints and having to learn Adobe After Effects as I was producing it.
- Help to create Illinois State University Game Development Club's 2020 Game Project: GROUND ZERO
- Compose, mix, and master the music themes for the floor (warehouse), shop, and boss rooms.
- Produce compelling SFX for various weapons, environmental items, and others
- Learn Wwise Middleware, implement SFX using Wwise into Unity
- Optimize user experience through sound using mixing and volume control techniques
- Developed skills in Wwise and Unity
- Explored interactive sound in regards to video games
- Designed SFX for a 16bit game using appropriate sound fonts/sound effects
- Focused on understanding code in C# so that implementation of SFX was smooth
- Envisioned coherent SFX and themes for each level
This mixdown was my final project for my Sound Design to Animation class. I chose this animation because it had an interesting camera effect with the perspective being inside the fridge. I thought this would be a good challenge to try to get the sound to sound muffled, like the microphone is inside the fridge and the people talking are outside of it. I used bus tracks with a high cut and automation to make this effect work, such as when the door opens.
- Rig and record live audio for the Baby Fold's promotional videos about the Festival of Trees
- Clean up and balance audio in post, including noise suppression and compression techniques
- Developed skills in audio rigging and live sound
- Explored how to operate in a more casual setting, using a portable setup for audio rigging
This mixdown was my final project for my Sound Design to Animation class. I chose this animation because it had an interesting camera effect with the perspective being inside the fridge. I thought this would be a good challenge to try to get the sound to sound muffled, like the microphone is inside the fridge and the people talking are outside of it. I used bus tracks with a high cut and automation to make this effect work, such as when the door opens.
- Produce a virtual reality experience for the Oculus Quest 2 using Unity
- Make use of the Oculus Quest 2's controllers in a project
- Design puzzles for a virtual reality experience
- Develop a narrative through indirect means
- Explored Unity's VR engine and learned to code for VR games and experiences
- Implemented physics through the use of VR tools in Unity
- Developed an understanding of how to use lighting in Unity for compelling scenes
- Created puzzles
- Developed a short but compelling narrative using in-game notepads
This mixdown was my final project for my Sound Design to Animation class. I chose this animation because it had an interesting camera effect with the perspective being inside the fridge. I thought this would be a good challenge to try to get the sound to sound muffled, like the microphone is inside the fridge and the people talking are outside of it. I used bus tracks with a high cut and automation to make this effect work, such as when the door opens.
- Design an audio experience in which a "room" of sound is projected into the listener's ears
- Use a webcam as a means of capturing a person's silhouette, implement motion capture code to distinguish a person from the background, and track location
- Produce soundscapes to give the illusion of different spaces
- Conjoin the soundscapes and motion capture into one Unity Project
- Create believable spaces and transitions between spaces for the listener
- Make a feasible timeline for the project
- Developed an understanding of basic motion capturing techniques
- Learned how to manipulate preexisting code for different purposes
- Created a one-of-a-kind experience
This was a semester long project in which my group designed an audio-only experience that would give the illusion of different spaces. A person would walk in a predesignated square, and based on where they walk, different soundscapes would fade in and out of the headphones. We recreated this square in the Unity editor, and we used motion tracking to get coordinates of the person. Sound nodes were created in 4 different quadrants of this square, and based on where a person would walk, these different nodes would trigger. These different quadrants were a cave, a city, a church, and a forest. In the end, this would give the illusion of someone walking through different spaces.