PROJECTS

Genresis

Objectives

- Collaborate with a friend to create an accompanying video to an auditory art installation
- Understand the meaning behind the installation, and create a compelling video that matches the narrative
- Create a dynamic video that uses stock footage and ambient generators to convey meaning

Takeaways

- Improved motion graphics skills, including using generators and keyframing
- Learned to convey a narrative through abstract visuals and evolving scenes
- Collaboration
- Participated in an in-person, live art installation

You can find more information about Genesis on Noah Renken-Kapatos's website here.

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Audi-oh!

Objectives

- Research and outline a script about the history, science, and application behind reverb in audio engineering.
- Write a compelling video essay
- Plan out assets/motion graphics to create and collect for the best experience while watching
- Develop skills in motion graphics
- Record and edit voiceover for the video essay

Takeaways

- Improved motion graphics skills, going for a more minimalist style
- Explored how to write a script for a video essay
- Developed a process for creating a compelling YouTube video, including researching, outlining, scripting, producing, and recording.
- Created 3D assets in Adobe After Effects
- Learned how to scope a project to hit deadlines

Outline Example

Script Example

I first created a script outline, which ended up being 14 pages long, including a bibliography and different assets. I iterated on it several times, having my professor read through it and mark different aspects of the outline that I can revise. Once getting the script outline to a point of satisfaction, I went on to scripting the video essay. I did this in PowerPoint, so that I could block out how much time each section should take more easily. The sections were history, science, and application. In the final video, I only was able to fully flesh-out a portion of the science section, due to time constraints and having to learn Adobe After Effects as I was producing it.

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Ground Zero Sound Designer

Objectives

- Help to create Illinois State University Game Development Club's 2020 Game Project: GROUND ZERO
- Compose, mix, and master the music themes for the floor (warehouse), shop, and boss rooms.
- Produce compelling SFX for various weapons, environmental items, and others
- Learn Wwise Middleware, implement SFX using Wwise into Unity
- Optimize user experience through sound using mixing and volume control techniques

Takeaways

- Developed skills in Wwise and Unity
- Explored interactive sound in regards to video games
- Designed SFX for a 16bit game using appropriate sound fonts/sound effects
- Focused on understanding code in C# so that implementation of SFX was smooth
- Envisioned coherent SFX and themes for each level

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Full Ground Zero Soundtrack

Baby Fold Festival of Trees Promo Videos

Objectives

- Rig and record live audio for the Baby Fold's promotional videos about the Festival of Trees
- Clean up and balance audio in post, including noise suppression and compression techniques

Takeaways

- Developed skills in audio rigging and live sound
- Explored how to operate in a more casual setting, using a portable setup for audio rigging

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Liminal Alley: A VR Experience

Objectives

- Produce a virtual reality experience for the Oculus Quest 2 using Unity
- Make use of the Oculus Quest 2's controllers in a project
- Design puzzles for a virtual reality experience
- Develop a narrative through indirect means

Takeaways

- Explored Unity's VR engine and learned to code for VR games and experiences
- Implemented physics through the use of VR tools in Unity
- Developed an understanding of how to use lighting in Unity for compelling scenes
- Created puzzles
- Developed a short but compelling narrative using in-game notepads

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The Sound Room

Objectives

- Design an audio experience in which a "room" of sound is projected into the listener's ears
- Use a webcam as a means of capturing a person's silhouette, implement motion capture code to distinguish a person from the background, and track location
- Produce soundscapes to give the illusion of different spaces
- Conjoin the soundscapes and motion capture into one Unity Project
- Create believable spaces and transitions between spaces for the listener
- Make a feasible timeline for the project

Takeaways

- Developed an understanding of basic motion capturing techniques
- Learned how to manipulate preexisting code for different purposes
- Created a one-of-a-kind experience

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