- Replace audio in preexisting animation with SFX
- Mix sounds in to match the space/feel of the animation
- Remake any music that is present
- Learned voice acting
- Created realistic soundscape based on the perspective of the camera
- Imply space using panning/adding room reverb through equalization
- Recreating an exisiting piece of music from scratch
This mixdown was my final project for my Sound Design to Animation class. I chose this animation because it had an interesting camera effect with the perspective being inside the fridge. I thought this would be a good challenge to try to get the sound to sound muffled, like the microphone is inside the fridge and the people talking are outside of it. I used bus tracks with a high cut and automation to make this effect work, such as when the door opens.
- Replace audio in preexisting animation with SFX
- Mix sounds in to match the feel of the animation
- Create a new music theme for the Rainbow Road track
- Design musical SFX that match the key of the track theme
- Learned to make musical SFX that are coherent with each other
- Studied previous Rainbow Road soundtracks to create a fitting new theme
- Developed SFX for items/things that do not exist (launch pads, blue shells, electricity while skidding)
This mixdown was my final project for my Sound Design to Animation class. I chose this animation because it had an interesting camera effect with the perspective being inside the fridge. I thought this would be a good challenge to try to get the sound to sound muffled, like the microphone is inside the fridge and the people talking are outside of it. I used bus tracks with a high cut and automation to make this effect work, such as when the door opens.
- Replace audio in preexisting animation with SFX
- Mix sounds in to match the space/feel of the animation
- Focus on reverb to match the visual space
- Create an uneasy soundscape
- Assessed the space in each scene, and adjusted reverb to match
- Tackled creating a "monster" through sound only
- Used automation to evolve the reverb when the character walks through different spaces in one scene
- Learned to purposefully lower the quality of SFX to match the animation
This mixdown was my final project for my Sound Design to Animation class. I chose this animation because it had an interesting camera effect with the perspective being inside the fridge. I thought this would be a good challenge to try to get the sound to sound muffled, like the microphone is inside the fridge and the people talking are outside of it. I used bus tracks with a high cut and automation to make this effect work, such as when the door opens.
- Replace audio in preexisting animation with SFX
- Mix sounds in to match the feel of the animation
- Design convincing impact SFX
- Produce soundtrack to match the high-intensity feel
- Record convincing grunts and screams for the characters
- Focused heavily on the timing of the SFX for optimizing satisfying impacts
- Developed SFX for non-existent things (energy attacks)
- Explored how to mix with mono-only SFX
- Timed the music with the animation in a satisfying way
This mixdown was my final project for my Sound Design to Animation class. I chose this animation because it had an interesting camera effect with the perspective being inside the fridge. I thought this would be a good challenge to try to get the sound to sound muffled, like the microphone is inside the fridge and the people talking are outside of it. I used bus tracks with a high cut and automation to make this effect work, such as when the door opens.